Sleetmoot

The world froze. One fire is left, and too many hands are at the door.

A pass-and-play council for 4–10 players on one shared device. Reveal who you are, argue your worth, and vote on who is cast into the cold.

iOS · pass-and-play · 4–10 players
Round 1 5 standing · 2 seats

One device, passed around the table. Reveal, deliberate, vote.

How it plays

Nine facets, one hard choice

Every survivor holds a whole hidden dossier: a calling, a body, a condition, a knack, a hobby, a temper, a burden, a dread, and a whisper the others have heard. Each round you flip one for the table to see — then the group decides who stays warm.

1

Reveal

On your turn, flip one hidden facet of yourself for everyone to weigh.

2

Deliberate

Argue out loud while the clock runs. Make your case for a seat by the fire.

3

Vote

Pass the device around. Each survivor secretly names one person to cast out.

4

The Hearth

When only the seats remain, those left keep the fire. The rest go into the White.

The weather turns

No two rounds alike

A squall can fall over any round and rewrite its rules — so the same table never plays the same game twice.

Aurora

Lights bloom overhead — everyone reveals two facets instead of one.

White Hush

The wind steals every voice. Vote at once, with no talk.

Killing Frost

The cold bites deep. Two are cast into the White this round.

Warm Spell

A brief warmth. No one is cast out — a round to breathe and think.

Seven winters

A different disaster each time

Calamities unlock as your table plays, each with its own mood and its own rumours mixed into the deck.

The Sunless Year The Reactor's Silence Ashen Winter The Deep Freeze The Last Convoy The Glass Sea The Long Night

A Chronicle keeps every game and every player's standing; a wall of Sleetmarks tracks what your table has done. Everything is offline and on-device — no accounts, no ads, no fuss.